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Scott Ertz Streaming consolidation: Vudu and Tubi up for sale to Fox and Comcast
Streaming consolidation: Vudu and Tubi up for sale to Fox and Comcast We have long predicted that consumer burnout would ultimately lead to consolidation among video streaming services. To subscribe to all of the services that are available would cost far above the already outrageous cost of cable television. This leads to consumers having to choose which content they are willing to skip, which is not what any of the streaming services want. No one wants to be the service that is the one being skipped, so inevitably, the smaller services would be integrated into the larger ones. This week, reports have surfaced that two of the smaller video services are under contract to join two of the larger media companies.

The first is Vudu, a service that has had various owners and purposes. Originally, the brand converted DVDs into digital downloads, but Walmart has tried various alternate options since its purchase. The most recent has been Family Play, a content censorship program. After months of rumors about a potential sale, it appears that Comcast's NBCUniversal might be in advanced discussions to purchase the brand. For NBC, the purchase could be all about buying streaming rights to help with its upcoming Peacock streaming service.

The second brand in transition is Tubi, a service that allows users to watch movies and television shows online for free. This business model is similar to the free tier for NBC's Peacock - a feature that is missing from Fox's offerings. This is even more accurate with much of Fox's content library being sold to Disney. The reports suggest that Fox could be offering as much as $500 million for the Tubi service.

By folding some of these smaller services, such as Vudu, Tubi, Xumo, PlutoTV, etc., into the larger brands, it would make the larger services more attractive, and create a lot less pressure on consumers to choose which services to support and which to skip.
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Scott Ertz Google facing new legal challenges over handling of child data
Google facing new legal challenges over handling of child data If there is any company in the United States that understands the fallout from not completely complying with the Children's Online Privacy Protection Act (COPPA), it's Google. In the past few months, the company was on the receiving end of a Federal Trade Commission fine, which ultimately changed the entire community policy for YouTube. However, this seems to have had little to no effect on the wider Google, as they are once again in trouble.

A lawsuit, filed by New Mexico, claims that Google has violated both COPPA and New Mexico's Unfair Practices Act. Unlike the YouTube issue, where the company tried to claim that they couldn't control that children were using the platform, there can be no mistaking the intentions in this case. This case involves Google's tools being offered to school students.

While adults tend to understand that if the tool is free, the product is you and your data, children cannot understand exactly what that means. This is the reason why laws like COPPA exist, preventing companies like Google from tracking the behavior of children and creating data profiles of them. The suit claims that Google has knowingly done exactly that, saying,

To drive adoption in more schools-and to alleviate legitimate concerns about its history of privacy abuses-Google has been making public statements and promises that are designed to convince parents, teachers, and school officials that Google takes student privacy seriously and that it only collects education-related data from students using its platform.

Despite these claims, New Mexico believes that Google has been mining student data on the platforms and while using its hardware and software in schools. The suit insists, "Google has used Google Education to spy on New Mexico children and their families."

Google claims that the claims are "factually wrong" and that the Google Education platform allows educators to control the data collected and requires parental consent, adding, "We do not use personal information from users in primary and secondary schools to target ads."
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Scott Ertz Nvidia's GeForce Now is losing game publishers at an alarming rate
Nvidia's GeForce Now is losing game publishers at an alarming rate It was just two weeks ago that Nvidia finally took its long-awaited GeForce Now cloud gaming platform out of beta and certified it as ready for the market. When the platform launched, it was populated by games from nearly every major game publisher. In some cases, the platform had direct connections to developer platforms, such as Activision Blizzard's Battle.net and Ubisoft's Uplay.

However, in the past 2 weeks, things have changed. Within days of launch, Activision pulled all of their titles, and such the Battle.net connection, from the platform. This was a big public blow for the platform, as many players were excited about GeForce Now to be able to play Activision games in particular. While it seemed like a major problem for Nvidia, it was only the beginning. This week, Nvidia announced,

Please be advised most Bethesda Softworks titles will be removed from the GeForce NOW service today. Wolfenstein Youngblood will remain for all members. Founders members can continue to experience the game with RTX On.

And with that, another publisher disappears, almost entirely, from the anticipated platform, whose attraction was the large catalog of games. With it, popular franchises, such as Fallout and The Elder Scrolls, both properties that could have been big draws to the platform.

However, as these publishers pull out of the platform, it seems to have little effect on user growth. In fact, the company also announced that subscriber count has already hit 1 million. As part of that announcement, they also announced that Cyberpunk 2077 would be available on GeForce Now on Day 1. The important part of this announcement is that they are still successfully working with publishers to bring high-profile games to the service. However, the longevity of these relationships seems questionable, so changes are not only inevitable but also incredibly unpredictable.
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Scott Ertz Apple might finally be eliminating iPhone's biggest limitation
Apple might finally be eliminating iPhone's biggest limitation For anyone who has used a computing device other than iPhone or iPad at any time in the past few decades, there is one commonality - the ability to determine default apps for common tasks. The behavior is such an important piece of computing that, when Microsoft began to build their web browser, Internet Explorer, into Windows 98SE and beyond, Europe was afraid they were going to eliminate the ability to change the default browser option. That wasn't the plan, but it didn't stop worry, anger, and an anti-trust case.

Today, that anti-trust case has likely continued to have an effect on the industry. Almost all new platforms that have been created since have included the ability to set default web browser, email client, and more. The biggest exception to this rule is Apple's iOS and iPadOS. Owners of an iPhone or iPad are forced to use Safari as their web browser and Apple's email app as their default email. This is another example of Apple's attempt at owning a complete monopoly in its ecosystem. But that might finally be about to change.

According to Bloomberg News, iOS 14 will bring to an end that aspect of the company's monopoly. This move could possibly be the biggest change in Apple's policy of control since the inception of iOS, which issued in this new corporate philosophy. It might also be the most anticipated feature from Apple.

The ability to choose your own browser, email app, maps app, etc., are so commonly requested, that both Google and Microsoft have baked the ability into their own application ecosystems. If you use Outlook as your email client, which is very common, you can choose what apps will open from Outlook. Standard links can be opened in Safari or Edge, and location links can be opened in Apple Maps, Citymapper, Google Maps, or Waze. Google's applications offer similar settings, all for the same reason. But, it would be nice to know that, no matter where you open a link, it will open the way you want it to.
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Scott Ertz YouTube TV to cancel subscriptions in March paid through App Store
YouTube TV to cancel subscriptions in March paid through App Store Over the past few years, we've seen a growing discontentment with the policies of the unified application stores for mobile devices. Fortnite publisher Epic Games famously skipped Google Play for their game on Android. Netflix has led a similar campaign but aimed at subscriptions instead of app distribution. Because Apple requires any app offering a subscription to process through the App Store, Netflix does not allow users to subscribe from within the app. YouTube TV seems to be following their lead.

Starting in March 2020, YouTube TV subscriptions that were purchased through the App Store will be canceled. If you have your subscription canceled, the company will direct you to the website to re-up your account. If you have an active subscription through the website, you'll still be able to use the full service on your Apple devices. Current subscribers received an email stating,

You're currently subscribed to YouTube TV through Apple in-app purchases, so we're writing to let you know that, starting March 13th, 2020, YouTube TV will no longer accept payment through Apple in-app purchases. You'll be billed for one final month of service and then your in-app purchase subscription will be canceled automatically on your billing date after March 13th, 2020.

This policy has been growing in support because of Apple's tyrannical control over the App Store and everything that is distributed through it. Because no other stores are possible on the iPhone or iPad, Apple has a monopoly that they are more than happy to exploit.

The 30 percent Apple Tax, or the cut that Apple takes from every transaction in the App Store, has made it difficult to operate subscription services. To make matters worse, it means that the companies have to have more than one payment processing system, making the account management process more expensive, as well. It also means that support representatives have a more difficult time, making the user experience worse.
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